Ori and the Blind Forest.
When I first saw it revealed at E3 2014, I was immediately hooked. An atmospheric, story-driven action
platformer? Yes please.
Ori was developed by Moon Studios, an indie game developer,
which piqued my interest even more. I
have had a great experience with many indie games, and have played a wide
variety of them. But after playing for
about 20 hours over the past 2 days, and maxing all achievements, I can
confidently say that this is a game that I would highly recommend playing.
What makes this game so amazing?
The game showcased stunning visuals, with a gorgeous setting
of a magical forest. I loved the mix of
foreground and background action, which made me feel that I was running around
a very dynamic setting, rather than a flat canvas. I also loved the contrast of different areas
of the game. Some areas are vibrant with
bright colors and sunlight, while other dark areas are seemingly rotting away
with spiky growths. This adds so much
character to the forest, and reminds the player that the forest itself is
alive and slowly dying, which adds a sense of urgency to the player’s tasks.
The level design throughout the game is superb. The game taunts you with pickups locked
behind impassable terrain and obstacles as you explore the overworld. All of the abilities that you acquire
throughout the game are useful, and the game demands that you master each
ability, as well as use them in tandem, in order to fully explore and complete
the game. One thing I really liked in
particular is that your progress through the game directly affects the
overworld. Certain events that transpire
allow you to explore previously unavailable areas, while traversing earlier
areas becomes easier.
The gameplay for this game was excellent. The controls are very responsive, and all of
the animations are very smooth. As you
progress through the game, more abilities are unlocked, which allows you to
slowly explore more and more of the overworld, and access previously inaccessible
areas and collectibles. Some areas and
collectibles require you to use your new abilities in creative ways, or in some
combination of them. The game in this
way is challenging, forcing the player to figure out how to use the tools given
to decide if the area or collectible is available or if another ability is
needed. As you play through the game,
you will encounter a variety of puzzles to solve in order to progress, all of
which are pretty interesting.
What I found intriguing is that the developers made combat
simple but challenging. Combat in this
game is fairly straightforward – you mash the attack button, and the game will “autolock”
on the nearest enemy. However, most
enemies will take more than one attack to defeat, and will retaliate in the
meantime. I found it very innovative
that you actually need to keep certain enemies alive to help you explore and
progress further.
This game is hard.
The game is pretty generous in when and where you can save, but not so
much in certain areas. I’ve had plenty
share of deaths through the entire game, but all of those deaths were as a
result of me misplaying or being careless, and not from a failure in level
design or controls.
I’m a real sucker for good soundtracks, and this one simply
blew me away. The soundtrack throughout
the game reflected my mindset perfectly as I played through the game. The music was well-suited, and provided much
of the atmosphere as I explored the overworld.
The music is very emotional, and it conveys that emotion flawlessly throughout
the game: during exploration, cutscenes, and some action sequences.
If you’ve already played through the game, I would recommend
you listen to the soundtrack by itself.
See if you can tell which area each song is played at. I’m biased since I’ve already played so much,
but I can correctly guess about 80% of the time which songs are played at
specific locations throughout the game.
That is impressive to me since those songs provide so much to the character
of each area, that I can identify the song associated with those areas.
Another element that I love about the soundtrack is that the
main theme of Ori is reused as a motif throughout the game. In some sections, you can distinctly hear the
main theme, evolved with some added tone changes, or using other
instruments. This is amazing since it provides
a connection between all of the areas you play through within the world of Ori. Having this motif serves as a connection
between each of these areas; it shows that each of these areas is an extension
of the main world, not a mosaic of definitively separate places.
As amazing as this game is, I have a couple of small gripes
with some of the things implemented in the game. In my opinion, the narrator was not necessary
in the game. The storytelling of the
game was already well-done enough that the inclusion of the narrator was unnecessary
and drew me out of the immersion slightly.
The game also sections off areas that cannot be explored again, which is
logical for the narrative, but annoying for the player. In an exploration game, having an area that
cannot be returned to, especially if there are collectibles, is annoying. Speaking of completion, I also had some
issues with achievement bugs (at least for my PC version) during my runs.
All in all, Ori and the Blind Forest is one of the best
platformers I’ve played in a very long time.
If you haven’t played it yet, you should change that as soon as possible. You will not be disappointed.
As always, thanks for reading! Leave a comment or discuss below and share
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